Redoctober Industrie is the studio / portfolio of 👋 Andi Rusu, a Seattle-based design director specializing in turning product and marketing complexity into desirable clarity for global clients.

Andi also designs and publishes special projects and explores design, technology and creativity.

A selected collection of product design work, special projects, and teaching engagements from recent years.

Contact me if you'd like details on other projects from the client list.

If you’d like to discuss a project, collaboration, or opportunity, let's talk.

You can reach me via email or Linkedin.

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Crafting impactful product and marketing experiences for leading global brands.

Engagements & brands — product and marketing, strategy, technology and design.
See a selection of product design projects in the Work section.

Client logos

Work and project details access as needed. Contact me for info.

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Effective experience design through integrated strategy, creativity, and technology.

A brief timeline:

2024-Present: The Walt Disney Company — Senior UX / Product Design and Research Manager. In the Workforce Technology group, I shape the digital experience for 250K+ employees across all company business segments.

2021-2024: Axon Enterprise — Director of Product Design and Research. I led the Connected Devices experience team, bringing together devices, apps, and cloud services into a unified first-responder workflow that uses AI, sensors, and media capture devices to collect, tag, process, and review evidence. The work spanned on-device UX, mobile and desktop platforms, stateful and workflow design, research, strategy, and deployment.

2018-2021: Sonos — Senior UX / Product Design and Research Manager. I headed the Setup, Configuration, Onboarding, and Product Lifecycle UX team, helped launch major initiatives, including the S1/S2 app split, and led a full overhaul of the Setup and Onboarding platform.

2016-2018: Microsoft — Design Director / Principal Creative Director. I led work across the Maps, People, and Communications teams. Within the Mixed Reality Studio, I directed the new Xbox Avatars initiative, guiding UX, visual design, and art to advance identity representation and strengthen connections across mixed-reality and traditional experiences.

2014-2016: Deloitte Digital — Creative Director. I led the Seattle experience design and research teams serving multiple Fortune 500 clients.

2004-2014: IF/THEN — Co-founder. I led a Seattle technology-focused design studio, working with clients including Microsoft, Xbox, National Geographic, and McGraw Hill.

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Product design and marketing projects:


At The Walt Disney Company, I lead the design of employee experiences, bringing together design, product, engineering, AI, and research teams to build and improve the platforms and tools that 250K+ employees use every day.

Disney workforce technology
— Disney projects representing the diversity of our employee experience initiatives.
Disney workforce technology
— Service Now powered intranet functionality.
Disney workforce technology
— Reworking the Disney onboarding experience.
Disney workforce technology
— Custom, AI powered solutions for various internal initiatives.

Employees across business segments and regions have no single modern experience, so engagement and value are fragmented and inconsistent. → Defining and implementing a cohesive AI powered experience that reaches employees in every business segment and region.

The company's Digital Employee Experience Strategy is minimal and tool driven, so processes, and long-term planning stay undefined and hard to maintain. → Collaborating with business segments to define and implement the experience strategy, including new tools, processes, and long-term product roadmaps.

Experiences inherited from multiple acquisitions don't fit together and share no cross-org design vision. → Partnering with Product and Engineering to plan, design, and deliver one connected, multi-platform employee experience across the organization.

  • Experience Strategy and Validation
  • UX and Research Roadmapping
  • Design and Design System Direction
  • AI Tools Design and Implementation
  • Cross Pillar Collaboration and Alignment
  • UX Processes, Standards and Tools Scaling
  • Team Lead & Management
  • Resource Planning and Allocation

At Axon, I led Connected Devices Experience Design and Research, overseeing the experience for law enforcement officers and first responders across mobile and web applications, device interfaces, desktop configuration tools, and digital evidence workflows.

Axon connected devices
— Axon experience projects for the connected devices teams.
Axon connected devices
— Axon Fleet system and multi-viewport experience design.
Axon connected devices
— Device configuration, and evidence collection workflows.
Axon connected devices
— Connected devices design principles, strategy and metrics.

Device design and implementation had no connected experience plan, which created operational and coordination gaps. → Initiated and drove the end-to-end Connected Devices Experience roadmap, lifting operational efficiency 11%.

Hardware deployed across national and international agencies had no consistent design-research method, so feedback loops were inconsistent. → Planned and rolled out a standardized method, improving feedback-driven efficiency 15% network-wide.

Strategy, organizational planning, and design-team processes weren't aligned across functions, which limited the team's impact. → Partnered with the executive team to close that gap and improve outcomes across the organization.

  • Experience Strategy and Validation
  • UX and Research Roadmapping
  • AI Tools Design and Implementation
  • Experience Tracking and Monitoring
  • Cross Pillar Collaboration and Alignment
  • Cross Platform Design Direction (Hardware and Software: Mobile + Desktop)
  • UX Processes, Standards and Tools Scaling
  • Team Lead & Management
  • External Resource Vetting, Contracting and Direction

At Sonos, I established, led, and grew the Configuration, Setup, and Onboarding UX team in Seattle. I provided design leadership, strategic planning, and hands-on direction for secure product setup, user onboarding, and lifecycle experiences across the Sonos ecosystem.

Sonos setup and onboarding
— Product setup, configuration and onboarding projects.
Sonos setup and onboarding
— In-app communication surfaces and flows.
Sonos setup and onboarding
— Device onboarding and system configuration.
Sonos setup and onboarding
— Device setup and configuration app experience.

The Sonos app was outdated and hard to use, which pulled down NPS and pushed up support call volume. → Led a full overhaul of the app, raising NPS 1.5 points and cutting support inquiries 12%.

Setup, configuration, and onboarding across Sonos products were all inconsistent and didn't match what users expected, which held down satisfaction across a base of 10.2M+ households. → Redesigned and streamlined setup, configuration, and onboarding across all products, raising the Product Setup Satisfaction Score to 8.3.

Once customers were past initial setup, lifecycle management had no defined UX strategy, so engagement and support drifted as products aged or needs changed. → Led UX work extending design ownership into lifecycle management, establishing consistent engagement patterns across 10.2M+ households.

  • Experience Strategy and Validation
  • UX and Research Roadmapping
  • Cross Pillar Collaboration and Alignment
  • Design Direction
  • UX/UI Delivery Process Development and Implementation
  • Team Lead & Management
  • Resource Planning and Allocation
  • External Resource Vetting, Contracting and Direction
Tech Radar

"Setting up the Sonos Roam took us just a few minutes."

"There's also a 'product tour' within the app, to help you get to know the Sonos Roam's controls and features – it's a neat touch that makes the setup process feel really easy."

Digital Trends

"If you're a Sonos owner, you don't need me to tell you how easy it is to set up the company's wireless speakers. A few taps in the Sonos app, a few button presses on the speaker, and less than two minutes later, you're done. But with the Roam, Sonos has simplified this process even further. No buttons to press and no passwords to enter. Every tech product should be this easy to configure."

BGR

"As is the case with all of Sonos's wireless speakers, setting up the Roam is quite easy. As a matter of fact, the Roam is by far the simplest Sonos speaker to set up thanks to the addition of NFC. Simply open the Sonos app, tap over to settings, launch the function to add a new speaker, and the app pretty much does the rest. The only other manual step is to tap your smartphone to the back of the Roam when the app gives you the cue. And of course, Bluetooth is even easier to set up — just turn on the speaker, hold the power button until you hear two chimes to indicate you're in Bluetooth mode, and pair."

Tech Hive

"Setting up the Roam in my Brooklyn apartment, the Sonos app discovered the Roam almost instantly. It then prompted me to tap my iPhone on the side of the speaker between its four feet, thus allowing the devices to identify each other using their respective NFC (near-field communication) chips. It took a couple of tries for the NFC handshake to work, but once it did, the Sonos app connected the Roam to my wireless network and automatically downloaded a firmware update. Once that was done, the Roam was ready to go, with the whole setup process taking less than five minutes."


At Microsoft, I directed a 25-person cross-functional Avatar Identity team, delivering the next generation of Xbox Avatars and shaping the future of digital identity. My work centered on representation, trust, and connection across social, workplace, and mixed reality experiences powered by cloud-based platforms.

Microsoft Xbox Avatars
— Microsoft projects: avatars, identity and location data experience projects.
Microsoft install and team workflow
— In app user flows and triggers.
Microsoft rehearsal and identity screens
— Cards and functional panel design.
Microsoft new app interactions
— User profile screen and feed.
Microsoft mixed reality experiences
— Home screen and feed experience.

Before the Avatar Identity work, I directed design for Windows Maps and People, covering location-driven and identity-centered experiences. I oversaw the vision, design, and delivery of secure cross-platform products across mobile, desktop, and emerging mixed-reality environments.

Microsoft People and identity apps
— People app screen montage.
Microsoft voice and people flows
— People app screen ideation.
Microsoft dashboard and collaboration screens
— One of the many ideation and refinement steps.
Microsoft people app
— Final production version of the People app.

The Windows People app had stagnant engagement and hadn’t kept pace with user needs. → Led a 12-person design team to deliver validated improvements, raising monthly active users 18%.

The Xbox app had no inclusive avatar strategy, which limited engagement and reach across a diverse user base. → Grew Xbox app engagement 11.3% by making the avatar strategy more inclusive, reaching 59 million monthly active users.

AR/VR design and development had no defined guidelines for ethical, actionable decisions, so teams worked without a shared standard. → Defined AR/VR experience design principles, setting guidelines for ethical product design and development.

  • Experience Strategy and Validation
  • UX and Research Roadmapping
  • Cross Pillar Collaboration and Alignment
  • Cross Platform Creative and Design Direction (Mobile, Desktop, HoloLens)
  • UX/UI Delivery Process Development and Implementation
  • Team Lead & Management
  • Resource Planning and Allocation

For the launch of Windows 10, I led the design and development of the web and CRM experience, building a responsive design system that enabled consistent, localized customer experiences across more than 60 markets worldwide.

Windows 10 launch campaign
— Various stages of the Windows 10 launch campaign site build.
Windows 10 campaign visuals
— Homepage with various campaign initiatives shown.
Windows 10 design details
— Desktop, tablet and mobile viewports.
Windows 10 product experience
— Windows devices promotions.
Windows 10 product experience
— Various mobile views.

The Windows 10 launch site and CRM experience design work wasn't grounded in testing, so decisions risked resting on assumptions instead of research and data. → Led the agency's 12-person design team through testing- and experiment-driven site and CRM design for the launch, delivering a 20% increase in user engagement and a 370% jump in partner hardware sales during launch month.

  • Experience Strategy and Validation
  • UX and Research Roadmapping
  • Agency to Client Collaboration and Alignment
  • Creative and Design Direction
  • UX/UI Delivery Process Development and Implementation
  • Team Lead & Management
  • Resource Planning and Allocation

As Creative Director, I led a team of 33 multidisciplinary practitioners, guiding the vision, execution, and growth of digital programs that spanned agency initiatives and client engagements. Our work focused on creating and scaling meaningful and innovative customer experiences.

Deloitte Digital client projects
— Deloitte projects: various client engagements.
Deloitte Digital client projects
— Underarmour athletic gear selection path wireframes.
Deloitte Digital client projects
— Macy's Store of the Future initiative user journey.
Deloitte Digital client projects
— HP Enterprise site screens.

Fortune 500 companies pursuing digital transformation needed design leadership at scale to execute complex initiatives across teams and stakeholders. → Led a 33-member team delivering digital transformation projects for multiple Fortune 500 companies.

For HP, the client of record, the web Customer Support platform was a poor digital experience that lowered customer satisfaction. → Led the customer-service transformation design for HP, improving the support experience and raising NPS 3% on the web Customer Support platform.

  • Experience Strategy and Validation
  • UX and Research Roadmapping
  • Agency to Client Collaboration and Alignment
  • Creative and Design Direction
  • UX/UI Delivery Process Development and Implementation
  • Team Lead & Management
  • Resource Planning and Allocation

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A selection of independent experiments and projects:


Corporate Mystic app

Corporate Mystic

Because clawing your way to the middle is hard work — The only corporate career fortune-telling system you’ll need. Get daily, automated, ironic advice for navigating KPIs, OKRs, office politics, and especially… the meetings. All the meetings. Get it today in the Apple App Store. More info available at the Corporate Mystic site.

Download on the App Store

Eyedrive app

Eyedrive

A different kind of driver-assistance web app. Instead of telling you there’s traffic, it shows you why — with the next traffic camera up to a mile ahead, automatically displayed in your direction of travel. Live cameras, alerts, incidents, and more.

Coverage: British Columbia, Washington, Oregon and California. Over 7800 cameras, traffic data and alerts from the local departments of transportation.


TabNotes Chrome extension

TabNotes

TabNotes turns every new tab into a notepad. Open a tab, start typing, and your notes are there, saved as you type.

Keep to-dos, drafts and quick thoughts in one calm, distraction-free page. Notes sync across every computer where you’re signed in to Chrome with your Google account.

Available in the Chrome Web Store

Generative Type

Generative Type

Generate typographic patterns — input a letter, generate a pattern, enjoy. Move your mouse to accelerate or slow down the rotation of the pattern. Hit "spacebar", change the letter. Hit "r" and change the pattern.

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A teaching perspective shaped by 20+ years of entrepreneurship, agency work, and client-side product design leadership.

My background spans product design, marketing, communications, and brand experience, providing a broad foundation for mentoring the next generation of creative talent through teaching and speaking engagements.

For over 15 years, I have taught college and continuing education courses, at Seattle University / Cornish College of the Arts, University of Washington and the School of Visual Concepts.

Courses developed and taught include:

  • Product / Interactive Design
  • Type in Motion
  • Entrepreneurship and Design
  • Business Practices and Principles
  • Typography
  • Illustration
Cornish College of the Arts, UW Design, School of Visual Concepts